- /// The player must be in the <see cref="PlayerState.Ready"/> or <see cref="PlayerState.Paused"/> state.
- /// It has no effect if the player is already in the <see cref="PlayerState.Playing"/> state.<br/>
- /// <br/>
- /// Sound can be mixed with other sounds if you don't control the stream focus using <see cref="ApplyAudioStreamPolicy"/>.
+ /// Sound can be mixed with other sounds if you don't control the stream focus using <see cref="ApplyAudioStreamPolicy"/>.<br/>
+ /// <para>Before Tizen 5.0, The player must be in the <see cref="PlayerState.Ready"/> or <see cref="PlayerState.Paused"/> state.
+ /// It has no effect if the player is already in the <see cref="PlayerState.Playing"/> state.</para>
+ /// <para>Since Tizen 5.0, The player must be in the <see cref="PlayerState.Ready"/>, <see cref="PlayerState.Playing"/>,
+ /// or <see cref="PlayerState.Paused"/> state.<br/>
+ /// In case of HTTP streaming playback, the player could be internally paused for buffering.
+ /// If the application calls this function during the buffering, the playback will be resumed by force
+ /// and the buffering message posting by <see cref="BufferingProgressChanged"/> will be stopped.<br/>
+ /// In other cases, the player will keep playing without returning error.</para>