Devel::PixelBuffer pixelBuffer = LoadImageFromFile( imageUrl );
if( pixelBuffer )
{
texture = Texture::New( TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(), pixelBuffer.GetWidth(), pixelBuffer.GetHeight() );
PixelData pixelData = Devel::PixelBuffer::Convert( pixelBuffer );
texture.Upload( pixelData );
Devel::PixelBuffer pixelBuffer = LoadImageFromFile( imageUrl );
if( pixelBuffer )
{
texture = Texture::New( TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(), pixelBuffer.GetWidth(), pixelBuffer.GetHeight() );
PixelData pixelData = Devel::PixelBuffer::Convert( pixelBuffer );
texture.Upload( pixelData );