-inline void AttachRendererMessage(UpdateManager& manager, const Node& node, const Renderer& renderer)
-{
- using LocalType = MessageValue2<UpdateManager, Node*, Renderer*>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
- // Construct message in the message queue memory; note that delete should not be called on the return value
- new(slot) LocalType(&manager, &UpdateManager::AttachRenderer, const_cast<Node*>(&node), const_cast<Renderer*>(&renderer));
-}
-