+ context.BindTexture( mTarget, mId );
+ context.PixelStorei( GL_UNPACK_ALIGNMENT, 1 ); // We always use tightly packed data
+
+ //Apply default sampling parameters
+ context.TexParameteri( mTarget, GL_TEXTURE_MIN_FILTER, DALI_MINIFY_DEFAULT );
+ context.TexParameteri( mTarget, GL_TEXTURE_MAG_FILTER, DALI_MAGNIFY_DEFAULT );
+ context.TexParameteri( mTarget, GL_TEXTURE_WRAP_S, GL_WRAP_DEFAULT );
+ context.TexParameteri( mTarget, GL_TEXTURE_WRAP_T, GL_WRAP_DEFAULT );