+ endRenderPass(vk, *cmdBuffer);
+
+ beginRenderPass(vk, *cmdBuffer, *m_stateObjects->m_renderPass, *m_stateObjects->m_framebuffer, vk::makeRect2D(0, 0, StateObjects::WIDTH, StateObjects::HEIGHT), (deUint32)renderPassClearValues.size(), &renderPassClearValues[0]);
+
+ vk.cmdBindPipeline(*cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_stateObjects->m_pipeline);
+
+ // Draw un-occluded geometry
+ vk.cmdDraw(*cmdBuffer, NUM_VERTICES_IN_DRAWCALL, 1, START_VERTEX, 0);
+
+ // Partially occlude geometry
+ vk.cmdDraw(*cmdBuffer, NUM_VERTICES_IN_PARTIALLY_OCCLUDED_DRAWCALL, 1, START_VERTEX_PARTIALLY_OCCLUDED, 0);
+