Move stand-alone compiler main routine to main.cpp
authorIan Romanick <ian.d.romanick@intel.com>
Mon, 14 Jun 2010 21:46:09 +0000 (14:46 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 14 Jun 2010 21:46:09 +0000 (14:46 -0700)
Makefile.am
glsl_parser_extras.cpp
main.cpp [new file with mode: 0644]

index 544d446..44748dc 100644 (file)
@@ -24,6 +24,7 @@ AUTOMAKE_OPTIONS = foreign
 
 bin_PROGRAMS = glsl
 glsl_SOURCES = \
 
 bin_PROGRAMS = glsl
 glsl_SOURCES = \
+       main.cpp \
        builtin_types.h \
        symbol_table.c hash_table.c glsl_types.cpp \
        glsl_parser.ypp glsl_lexer.lpp glsl_parser_extras.cpp \
        builtin_types.h \
        symbol_table.c hash_table.c glsl_types.cpp \
        glsl_parser.ypp glsl_lexer.lpp glsl_parser_extras.cpp \
index 5ebbc27..8cf765f 100644 (file)
  */
 #include <stdio.h>
 #include <stdarg.h>
  */
 #include <stdio.h>
 #include <stdarg.h>
-#include <stdlib.h>
 #include <string.h>
 #include <assert.h>
 #include <string.h>
 #include <assert.h>
-    
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <fcntl.h>
-#include <unistd.h>
 
 #include "ast.h"
 #include "glsl_parser_extras.h"
 #include "glsl_parser.h"
 
 #include "ast.h"
 #include "glsl_parser_extras.h"
 #include "glsl_parser.h"
-#include "ir_optimization.h"
-#include "ir_print_visitor.h"
-#include "ir_reader.h"
 
 const char *
 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
 
 const char *
 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
@@ -639,142 +630,3 @@ ast_struct_specifier::ast_struct_specifier(char *identifier,
    name = identifier;
    this->declarations.push_degenerate_list_at_head(&declarator_list->link);
 }
    name = identifier;
    this->declarations.push_degenerate_list_at_head(&declarator_list->link);
 }
-
-
-static char *
-load_text_file(const char *file_name, size_t *size)
-{
-       char *text = NULL;
-       struct stat st;
-       ssize_t total_read = 0;
-       int fd = open(file_name, O_RDONLY);
-
-       *size = 0;
-       if (fd < 0) {
-               return NULL;
-       }
-
-       if (fstat(fd, & st) == 0) {
-          text = (char *) malloc(st.st_size + 1);
-               if (text != NULL) {
-                       do {
-                               ssize_t bytes = read(fd, text + total_read,
-                                                    st.st_size - total_read);
-                               if (bytes < 0) {
-                                       free(text);
-                                       text = NULL;
-                                       break;
-                               }
-
-                               if (bytes == 0) {
-                                       break;
-                               }
-
-                               total_read += bytes;
-                       } while (total_read < st.st_size);
-
-                       text[total_read] = '\0';
-                       *size = total_read;
-               }
-       }
-
-       close(fd);
-
-       return text;
-}
-
-
-int
-main(int argc, char **argv)
-{
-   struct _mesa_glsl_parse_state state;
-   char *shader;
-   size_t shader_len;
-   exec_list instructions;
-
-   if (argc < 3) {
-      printf("Usage: %s [v|g|f|i] <shader_file>\n", argv[0]);
-      return EXIT_FAILURE;
-   }
-
-   memset(& state, 0, sizeof(state));
-
-   switch (argv[1][0]) {
-   case 'v':
-      state.target = vertex_shader;
-      break;
-   case 'g':
-      state.target = geometry_shader;
-      break;
-   case 'f':
-      state.target = fragment_shader;
-      break;
-   case 'i':
-      state.target = ir_shader;
-      break;
-   default:
-      printf("Usage: %s [v|g|f|i] <shader_file>\n", argv[0]);
-      return EXIT_FAILURE;
-   }
-
-   shader = load_text_file(argv[2], & shader_len);
-
-   state.scanner = NULL;
-   state.translation_unit.make_empty();
-   state.symbols = new glsl_symbol_table;
-   state.error = false;
-   state.temp_index = 0;
-   state.loop_or_switch_nesting = NULL;
-   state.ARB_texture_rectangle_enable = true;
-
-   if (state.target != ir_shader) {
-      _mesa_glsl_lexer_ctor(& state, shader, shader_len);
-      _mesa_glsl_parse(& state);
-      _mesa_glsl_lexer_dtor(& state);
-
-      foreach_list_const(n, &state.translation_unit) {
-        ast_node *ast = exec_node_data(ast_node, n, link);
-        ast->print();
-      }
-
-      if (!state.error && !state.translation_unit.is_empty())
-        _mesa_ast_to_hir(&instructions, &state);
-   } else {
-      /* FINISHME: We should initialize this to the max GLSL version supported
-       * FINISHME: by the driver.  At the moment, we don't know what that is.
-       */
-      state.language_version = 130;
-      _mesa_glsl_initialize_types(&state);
-
-      _mesa_glsl_read_ir(&state, &instructions, shader);
-   }
-
-   /* Optimization passes */
-   if (!state.error && !instructions.is_empty()) {
-      bool progress;
-      do {
-        progress = false;
-
-        progress = do_function_inlining(&instructions) || progress;
-        progress = do_if_simplification(&instructions) || progress;
-        progress = do_copy_propagation(&instructions) || progress;
-        progress = do_dead_code_local(&instructions) || progress;
-        progress = do_dead_code_unlinked(&instructions) || progress;
-        progress = do_constant_variable_unlinked(&instructions) || progress;
-        progress = do_constant_folding(&instructions) || progress;
-        progress = do_vec_index_to_swizzle(&instructions) || progress;
-        progress = do_swizzle_swizzle(&instructions) || progress;
-      } while (progress);
-   }
-
-   /* Print out the resulting IR */
-   printf("\n\n");
-
-   if (!state.error) {
-      _mesa_print_ir(&instructions, &state);
-   }
-
-   delete state.symbols;
-
-   return state.error != 0;
-}
diff --git a/main.cpp b/main.cpp
new file mode 100644 (file)
index 0000000..12fb703
--- /dev/null
+++ b/main.cpp
@@ -0,0 +1,175 @@
+/*
+ * Copyright © 2008, 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <cstdlib>
+#include <cstdio>
+
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+#include <unistd.h>
+
+#include "ast.h"
+#include "glsl_parser_extras.h"
+#include "glsl_parser.h"
+#include "ir_optimization.h"
+#include "ir_print_visitor.h"
+#include "ir_reader.h"
+
+
+static char *
+load_text_file(const char *file_name, size_t *size)
+{
+       char *text = NULL;
+       struct stat st;
+       ssize_t total_read = 0;
+       int fd = open(file_name, O_RDONLY);
+
+       *size = 0;
+       if (fd < 0) {
+               return NULL;
+       }
+
+       if (fstat(fd, & st) == 0) {
+          text = (char *) malloc(st.st_size + 1);
+               if (text != NULL) {
+                       do {
+                               ssize_t bytes = read(fd, text + total_read,
+                                                    st.st_size - total_read);
+                               if (bytes < 0) {
+                                       free(text);
+                                       text = NULL;
+                                       break;
+                               }
+
+                               if (bytes == 0) {
+                                       break;
+                               }
+
+                               total_read += bytes;
+                       } while (total_read < st.st_size);
+
+                       text[total_read] = '\0';
+                       *size = total_read;
+               }
+       }
+
+       close(fd);
+
+       return text;
+}
+
+
+int
+main(int argc, char **argv)
+{
+   struct _mesa_glsl_parse_state state;
+   char *shader;
+   size_t shader_len;
+   exec_list instructions;
+
+   if (argc < 3) {
+      printf("Usage: %s [v|g|f|i] <shader_file>\n", argv[0]);
+      return EXIT_FAILURE;
+   }
+
+   memset(& state, 0, sizeof(state));
+
+   switch (argv[1][0]) {
+   case 'v':
+      state.target = vertex_shader;
+      break;
+   case 'g':
+      state.target = geometry_shader;
+      break;
+   case 'f':
+      state.target = fragment_shader;
+      break;
+   case 'i':
+      state.target = ir_shader;
+      break;
+   default:
+      printf("Usage: %s [v|g|f|i] <shader_file>\n", argv[0]);
+      return EXIT_FAILURE;
+   }
+
+   shader = load_text_file(argv[2], & shader_len);
+
+   state.scanner = NULL;
+   state.translation_unit.make_empty();
+   state.symbols = new glsl_symbol_table;
+   state.error = false;
+   state.temp_index = 0;
+   state.loop_or_switch_nesting = NULL;
+   state.ARB_texture_rectangle_enable = true;
+
+   if (state.target != ir_shader) {
+      _mesa_glsl_lexer_ctor(& state, shader, shader_len);
+      _mesa_glsl_parse(& state);
+      _mesa_glsl_lexer_dtor(& state);
+
+      foreach_list_const(n, &state.translation_unit) {
+        ast_node *ast = exec_node_data(ast_node, n, link);
+        ast->print();
+      }
+
+      if (!state.error && !state.translation_unit.is_empty())
+        _mesa_ast_to_hir(&instructions, &state);
+   } else {
+      /* FINISHME: We should initialize this to the max GLSL version supported
+       * FINISHME: by the driver.  At the moment, we don't know what that is.
+       */
+      state.language_version = 130;
+      _mesa_glsl_initialize_types(&state);
+
+      _mesa_glsl_read_ir(&state, &instructions, shader);
+   }
+
+   /* Optimization passes */
+   if (!state.error && !instructions.is_empty()) {
+      bool progress;
+      do {
+        progress = false;
+
+        progress = do_function_inlining(&instructions) || progress;
+        progress = do_if_simplification(&instructions) || progress;
+        progress = do_copy_propagation(&instructions) || progress;
+        progress = do_dead_code_local(&instructions) || progress;
+        progress = do_dead_code_unlinked(&instructions) || progress;
+        progress = do_constant_variable_unlinked(&instructions) || progress;
+        progress = do_constant_folding(&instructions) || progress;
+        progress = do_vec_index_to_swizzle(&instructions) || progress;
+        progress = do_swizzle_swizzle(&instructions) || progress;
+      } while (progress);
+   }
+
+   /* Print out the resulting IR */
+   printf("\n\n");
+
+   if (!state.error) {
+      _mesa_print_ir(&instructions, &state);
+   }
+
+   delete state.symbols;
+
+   return state.error != 0;
+}