+
+ /// <summary>
+ /// Sets the object color class.
+ /// </summary>
+ /// <param name="colorClass">The color class name.</param>
+ /// <param name="red">The object Red value.</param>
+ /// <param name="green">The object Green value.</param>
+ /// <param name="blue">The object Blue value.</param>
+ /// <param name="alpha">The object Alpha value.</param>
+ /// <param name="outlineRed">The outline Red value.</param>
+ /// <param name="outlineGreen">The outline Green value.</param>
+ /// <param name="outlineBlue">The outline Blue value.</param>
+ /// <param name="outlineAlpha">The outline Alpha value.</param>
+ /// <param name="shadowRed">The shadow Red value.</param>
+ /// <param name="shadowGreen">The shadow Green value.</param>
+ /// <param name="shadowBlue">The shadow Blue value.</param>
+ /// <param name="shadowAlpha">The shadow Alpha value.</param>
+ /// <returns>True if succeed, otherwise False</returns>
+ public bool SetColorClass(string colorClass, int red, int green, int blue, int alpha, int outlineRed, int outlineGreen, int outlineBlue, int outlineAlpha,
+ int shadowRed, int shadowGreen, int shadowBlue, int shadowAlpha)
+ {
+ return Interop.Elementary.edje_object_color_class_set(_edjeHandle, colorClass, red, green, blue, alpha, outlineRed, outlineGreen, outlineBlue, outlineAlpha,
+ shadowRed, shadowGreen, shadowBlue, shadowAlpha);
+ }
+
+ /// <summary>
+ /// Gets the object color class.
+ /// </summary>
+ /// <param name="colorClass">The color class name.</param>
+ /// <param name="red">The object Red value.</param>
+ /// <param name="green">The object Green value.</param>
+ /// <param name="blue">The object Blue value.</param>
+ /// <param name="alpha">The object Alpha value.</param>
+ /// <param name="outlineRed">The outline Red value.</param>
+ /// <param name="outlineGreen">The outline Green value.</param>
+ /// <param name="outlineBlue">The outline Blue value.</param>
+ /// <param name="outlineAlpha">The outline Alpha value.</param>
+ /// <param name="shadowRed">The shadow Red value.</param>
+ /// <param name="shadowGreen">The shadow Green value.</param>
+ /// <param name="shadowBlue">The shadow Blue value.</param>
+ /// <param name="shadowAlpha">The shadow Alpha value.</param>
+ /// <returns>True if succeed, otherwise False</returns>
+ public bool GetColorClass(string colorClass, out int red, out int green, out int blue, out int alpha, out int outlineRed, out int outlineGreen, out int outlineBlue, out int outlineAlpha,
+ out int shadowRed, out int shadowGreen, out int shadowBlue, out int shadowAlpha)
+ {
+ return Interop.Elementary.edje_object_color_class_get(_edjeHandle, colorClass, out red, out green, out blue, out alpha, out outlineRed, out outlineGreen, out outlineBlue, out outlineAlpha,
+ out shadowRed, out shadowGreen, out shadowBlue, out shadowAlpha);
+ }
+
+ /// <summary>
+ /// Sets Edje text class.
+ /// </summary>
+ /// <param name="textClass">The text class name.</param>
+ /// <param name="font"> Font name.</param>
+ /// <param name="fontSize">Font size.</param>
+ /// <returns>True if succeed, otherwise False</returns>
+ public bool SetTextClass(string textClass, string font, int fontSize)
+ {
+ return Interop.Elementary.edje_object_text_class_set(_edjeHandle, textClass, font, fontSize);
+ }
+
+ /// <summary>
+ /// Gets Edje text class.
+ /// </summary>
+ /// <param name="textClass">The text class name.</param>
+ /// <param name="font">Font name.</param>
+ /// <param name="fontSize">Font size.</param>
+ /// <returns>True if succeed, otherwise False</returns>
+ public bool GetTextClass(string textClass, out string font, out int fontSize)
+ {
+ return Interop.Elementary.edje_object_text_class_get(_edjeHandle, textClass, out font, out fontSize);
+ }
+
+ /// <summary>
+ /// Adds Action for an arriving edje signal, emitted by a given Ejde object.
+ /// </summary>
+ /// <param name="emission">The signal's "emission" string</param>
+ /// <param name="source">The signal's "source" string</param>
+ /// <param name="action">The action to be executed when the signal is emitted</param>
+ public void AddSignalAction(string emission, string source, Action<string, string> action)
+ {
+ if (emission != null && source != null && action != null)
+ {
+ var signalData = new SignalData(emission, source, action);
+ if (!_signalDatas.ContainsKey(signalData))
+ {
+ var signalCallback = new Interop.Elementary.Edje_Signal_Cb((d, o, e, s) =>
+ {
+ action(e, s);
+ });
+
+ Interop.Elementary.edje_object_signal_callback_add(_edjeHandle, emission, source, signalCallback, IntPtr.Zero);
+ _signalDatas.Add(signalData, signalCallback);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Deletes a signal-triggered action from an object.
+ /// </summary>
+ /// <param name="emission">The signal's "emission" string</param>
+ /// <param name="source">The signal's "source" string</param>
+ /// <param name="action">The action to be executed when the signal is emitted</param>
+ public void DeleteSignalAction(string emission, string source, Action<string, string> action)
+ {
+ if (emission != null && source != null && action != null)
+ {
+ var signalData = new SignalData(emission, source, action);
+
+ Interop.Elementary.Edje_Signal_Cb signalCallback = null;
+ _signalDatas.TryGetValue(signalData, out signalCallback);
+
+ if (signalCallback != null)
+ {
+ Interop.Elementary.edje_object_signal_callback_del(_edjeHandle, emission, source, signalCallback);
+ _signalDatas.Remove(signalData);
+ }
+ }
+ }
+
+ class SignalData
+ {
+ public string Emission { get; set; }
+ public string Source { get; set; }
+
+ public Action<string, string> Action { get; set; }
+
+ public SignalData(string emission, string source, Action<string, string> action)
+ {
+ Emission = emission;
+ Source = source;
+ Action = action;
+ }
+
+ public override bool Equals(object obj)
+ {
+ SignalData s = obj as SignalData;
+ if (s == null)
+ {
+ return false;
+ }
+ return (Emission == s.Emission) && (Source == s.Source) && (Action == s.Action);
+ }
+
+ public override int GetHashCode()
+ {
+ int hashCode = Emission.GetHashCode();
+ hashCode ^= Source.GetHashCode();
+ hashCode ^= Action.GetHashCode();
+ return hashCode;
+ }
+ }