- /// <param name="reBufferMillisecond">A duration of buffering data that must be prerolled to resume playback
- /// if player is paused for buffering internally.</param>
+ /// Except 0 and -1, setting at least 1000 milliseconds is recommended to ensure the normal buffering operation.
+ /// 0 : use platform default value which could be different depending on the streaming type and network status. (the initial value)
+ /// -1 : use current value. (since 5.5)
+ /// <param name="reBufferMillisecond">A duration of buffering data that must be prerolled to resume playback,
+ /// when player is internally paused for buffering.
+ /// Except 0 and -1, setting at least 1000 milliseconds is recommended to ensure the normal buffering operation.
+ /// 0 : use platform default value which could be different depending on the streaming type and network status. (the initial value)
+ /// -1 : use current value. (since 5.5)
+ /// <para>0 means platform default value which could be different depending on the streaming type and network status.
+ /// If the player state is <see cref="PlayerState.Playing"/> or <see cref="PlayerState.Paused"/>,
+ /// this function will return correct time value instead of 0. (since 5.5)</para></param>