}
PixelDataPtr pixelData = PixelData::New( buffer, bufferSize, mBufferWidth, bufferHeight, mPixelFormat, Dali::PixelData::FREE );
mTexture->Upload( pixelData, 0u, 0u, area.x, area.y, mBufferWidth, bufferHeight );
}
PixelDataPtr pixelData = PixelData::New( buffer, bufferSize, mBufferWidth, bufferHeight, mPixelFormat, Dali::PixelData::FREE );
mTexture->Upload( pixelData, 0u, 0u, area.x, area.y, mBufferWidth, bufferHeight );
+
+ UploadedSignal().Emit( Dali::Image( this ) );
}
void BufferImage::UpdateBufferArea( PixelBuffer* src, PixelBuffer* dest, const RectArea& area )
}
void BufferImage::UpdateBufferArea( PixelBuffer* src, PixelBuffer* dest, const RectArea& area )
mLoadingState = Dali::ResourceLoadingFailed;
}
mLoadingState = Dali::ResourceLoadingFailed;
}
+ UploadedSignal().Emit( Dali::Image( this ) );
mLoadingFinished.Emit( Dali::ResourceImage( this ) );
}
mLoadingFinished.Emit( Dali::ResourceImage( this ) );
}