- * @brief Pushes RenderPass to the discard queue
- *
- * Function is called from the UniquePtr custom deleter.
- *
- * @param[in] program Pointer to the RenderPass
- */
- void DiscardResource(GLES::RenderPass* renderPass)
- {
- mDiscardRenderPassQueue.push(renderPass);
- }
-
- /**
- * @brief Pushes RenderTarget to the discard queue
- *
- * Function is called from the UniquePtr custom deleter.
- *
- * @param[in] program Pointer to the RenderTarget
- */
- void DiscardResource(GLES::RenderTarget* renderTarget)
- {
- mDiscardRenderTargetQueue.push(renderTarget);
- }
-
- /**