Remove pre/post render calls.
Change-Id: I5def9abd65eb2855ed28f1e8227b71658f949997
bool RenderHelper::PreRender()
{
bool RenderHelper::PreRender()
{
- mGraphics.PreRender( 1 );
void RenderHelper::PostRender( bool renderToFbo )
{
void RenderHelper::PostRender( bool renderToFbo )
{
- mGraphics.PostRender( 1 );
#if 0
// Inform the gl implementation that rendering has finished before informing the surface
mGLES.PostRender();
#if 0
// Inform the gl implementation that rendering has finished before informing the surface
mGLES.PostRender();