+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ pipe->set_vertex_sampler_views(pipe, num, views);
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ pipe->set_geometry_sampler_views(pipe, num, views);
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ pipe->set_fragment_sampler_views(pipe, num, views);
+ break;
+ default:
+ debug_error("Unexpected shader in identity_set_sampler_views()");
+ }
+}
+
+static void
+identity_set_fragment_sampler_views(struct pipe_context *_pipe,
+ unsigned num,
+ struct pipe_sampler_view **_views)
+{
+ identity_set_sampler_views(_pipe, PIPE_SHADER_FRAGMENT, num, _views);