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compositor: Don't pass a non-existing varying into the fragment shader
author
Kristian Høgsberg
<krh@bitplanet.net>
Thu, 19 May 2011 16:05:51 +0000
(12:05 -0400)
committer
Kristian Høgsberg
<krh@bitplanet.net>
Thu, 19 May 2011 16:05:51 +0000
(12:05 -0400)
compositor/compositor.c
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diff --git
a/compositor/compositor.c
b/compositor/compositor.c
index
3e928b0
..
b9f812b
100644
(file)
--- a/
compositor/compositor.c
+++ b/
compositor/compositor.c
@@
-1587,7
+1587,6
@@
static const char texture_fragment_shader[] =
static const char solid_fragment_shader[] =
"precision mediump float;\n"
- "varying vec2 v_texcoord;\n"
"uniform vec4 color;\n"
"void main()\n"
"{\n"