Change some precision of shader variables to highp 92/295592/4
authorSeungho Baek <sbsh.baek@samsung.com>
Tue, 11 Jul 2023 09:20:35 +0000 (18:20 +0900)
committerseungho baek <sbsh.baek@samsung.com>
Tue, 11 Jul 2023 09:57:58 +0000 (18:57 +0900)
commit7faba4a1d65aec3f2074c1e4a3adc8161b427555
treeb637963508e61422704ab58d9c307e068b232539
parenta7f43c02f09b5af05de5ae3353aaa1ad73abe9db
Change some precision of shader variables to highp

 - There are some visual artifact to render 3D object in case of adding Directional Light.
 - Some variable's precision is too low.
 - This patch changes minimum number of variable's precision to highp

Change-Id: I0ff1c30bb3f0eb837434f0dc61d2a461383dfbd2
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.frag