Check SceneHolder validation if we call GetWindowIdFromActor 62/314962/3
authorEunki, Hong <eunkiki.hong@samsung.com>
Wed, 24 Jul 2024 01:22:09 +0000 (10:22 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Wed, 24 Jul 2024 06:13:55 +0000 (15:13 +0900)
commit2460b83f7a818cc09a8e84c1ec4cdb407cb5d226
treed8385341a3b323d33d31be7af609751ea0e921e2
parent23b647cf8b70040b016c94342435fb712ba39330
Check SceneHolder validation if we call GetWindowIdFromActor

Since SceneHolder destructor doesn't change child's SceneOn state directly,
It might be possible that SceneHolder is destroyed but Scene is alive.

To avoid this case, let we check the SceneHolder validation one more time.

Change-Id: If442cfe725198d13b52a4a470134a83d51573326
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dali/internal/input/tizen-wayland/input-method-context-impl-ecore-wl.cpp