DrmGLESGraphicSystem: Improves the repaint efficiency in DRM backend.
authorNobuhiko Tanibata <ntanibata@jp.adit-jv.com>
Fri, 11 Jan 2013 07:31:26 +0000 (16:31 +0900)
committerTimo Lotterbach <timo.lotterbach@bmw-carit.de>
Tue, 5 Feb 2013 14:05:21 +0000 (06:05 -0800)
commit15ef12daa065d0ace1ea507f50a9cb73dc90d802
tree6d4b43e4fa487da9bab94da6ce7addb6f8af3689
parentd1fd70af63fe399ad6f5ac3cccb7a6380fa214c2
DrmGLESGraphicSystem: Improves the repaint efficiency in DRM backend.

Signed-off-by: Nobuhiko Tanibata <ntanibata@jp.adit-jv.com>
LayerManagerPlugins/Renderers/Graphic/include/GraphicSystems/DrmGLESGraphicSystem.h
LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/DrmGLESGraphicSystem.cpp