Fixes shader parser bug for Vulkan-GLSL 98/316198/9
authorAdam Bialogonski <adam.b@samsung.com>
Fri, 16 Aug 2024 08:57:56 +0000 (09:57 +0100)
committerAdam Bialogonski <adam.b@samsung.com>
Fri, 23 Aug 2024 13:11:40 +0000 (14:11 +0100)
commit0fc13a21c17bef3064836237ddcd3a4838e8229f
tree383e0e608de40af3e35464823bca2bba0052146e
parent648ac32dce94816e7e3ce356efccebaf197639e3
Fixes shader parser bug for Vulkan-GLSL

Fragment shader output location set to 0 (single output)
Sampler and UBO bindings unified as one counter

Change-Id: I0fc8daf7e02ab5e6b8caffa5dd26ed1520a3e99d
automated-tests/resources/shaders/canvas-view-with-output.frag.glsl-spirv
automated-tests/resources/shaders/canvas-view.frag.glsl-spirv
dali/internal/graphics/common/shader-parser.cpp
dali/internal/graphics/common/shader-parser.h