Don't compute vertex transformation on GPU side. submit/tizen/20131122.082948
authorZhigang Gong <zhigang.gong@intel.com>
Wed, 16 Oct 2013 09:43:56 +0000 (17:43 +0800)
committerZhigang Gong <zhigang.gong@intel.com>
Fri, 22 Nov 2013 02:03:08 +0000 (10:03 +0800)
commit0de75e12ddb3ddc61f23dcf845694f7061445a6c
treef45eeb289de882af89290136b2f93484b6d75b01
parent64f1953bdd4dd207484fe599bb9d4a3a550e5b12
Don't compute vertex transformation on GPU side.

This patch is to avoid a regression introduced by commit:
commit 05ad89f91241b386f72f5b9bac3ebe62faff1d1b
Author: Chris Wilson <chris@chris-wilson.co.uk>
Date:   Sun Feb 3 16:51:35 2013 +0000

    gl: Replace manual vertex transformation with VS computation of texcoords

After fix that regression, we can revert this patch.
This patch can fix the rendering problem in IE Fish Tank Benchmark.

Signed-off-by: Zhigang Gong <zhigang.gong@intel.com>
Change-Id: I345e26cb1493167684e04c0a2e8da06bef696243
src/cairo-gl-spans-compositor.c