evas: Force shaders pipe flush when using dynamic images (TBM) 60/92960/3 accepted/tizen/common/20161020.173508 accepted/tizen/ivi/20161020.130323 accepted/tizen/mobile/20161020.130155 accepted/tizen/tv/20161020.130242 accepted/tizen/wearable/20161020.130302 submit/tizen/20161020.095955
authorJean-Philippe Andre <jp.andre@samsung.com>
Wed, 19 Oct 2016 12:51:50 +0000 (21:51 +0900)
committerGerrit Code Review <gerrit@review.vlan103.tizen.org>
Wed, 19 Oct 2016 14:25:47 +0000 (07:25 -0700)
commit416857833e12d5655d18a626e5698db920aac9a3
tree2b2a699aa81b221729af7061307fb7a41f4c9f41
parent53bbc5037f3048d49a322d31fe901160538576c3
evas: Force shaders pipe flush when using dynamic images (TBM)

This prevents a rare issue where an SVG resource would not show up
in some circumstance. The case was 100% reproducible but very
rare nonetheless.

Change-Id: I37939fdcedaef2e6fc573c26939e2238bec267af
src/modules/evas/engines/gl_common/evas_gl_context.c