[EvasGL] Add to check current eglDisplay when eglMakeCurrent is called 11/134011/2 accepted/tizen/unified/20170630.083054 submit/tizen/20170616.085651
authorWonsik, Jung <sidein@samsung.com>
Wed, 14 Jun 2017 08:02:19 +0000 (17:02 +0900)
committerWonsik, Jung <sidein@samsung.com>
Thu, 15 Jun 2017 08:15:39 +0000 (17:15 +0900)
commitf4298282fe4098ce553ae8c177509ad86c47a7df
tree9d21e0c9e79d1a58c63368747bcfee55661bcc6a
parent83452f14b377fadd6acc28535afc719d1eef021f
[EvasGL] Add to check current eglDisplay when eglMakeCurrent is called

Add to check current eglDisplay when eglMakeCurrent is called.
If eglWindow surface and eglContext is created twice,
same eglSurfaces and eglContexts are created in each backend  by Mali's core.
To fix that, add checking code with current eglDisplay.

Change-Id: I8f3e54d31dc8d08a6115f531e40d665cbc931635
src/modules/evas/engines/gl_tbm/evas_tbm_main.c
src/modules/evas/engines/wayland_egl/evas_wl_main.c