[WIP] Optimize some matrix multiply for projection matrix Refs/for/devel/master
authorEunki Hong <eunkiki.hong@samsung.com>
Sat, 4 Feb 2023 04:08:53 +0000 (13:08 +0900)
committerEunki Hong <eunkiki.hong@samsung.com>
Sat, 4 Feb 2023 05:21:54 +0000 (14:21 +0900)
commitc7a0bc0e79c06449b66eb7809bf1939f61622ca9
treeb166e66406f9991d1065ba1e9670d19bcb8f26e3
parente9efb493e9e5ff73389d56b6bed8fb7aeb129eed
[WIP] Optimize some matrix multiply for projection matrix

Let we use MatrixUtils::MultiplyProjectionMatrix for some internal API.

TODO : If we use reflect plane, projection matrix can have [2], [6] value. How can we avoid this case?

TODO : We should make MultiplyProjectionMatrix funtion as NEON.

Change-Id: Ifeff525ed96dc5ebdf280f794973ecbb8f4eb7ab
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
dali/internal/common/matrix-utils.cpp
dali/internal/common/matrix-utils.h
dali/internal/event/actors/actor-coords.cpp
dali/internal/event/actors/camera-actor-impl.cpp
dali/internal/event/common/projection.cpp
dali/internal/render/renderers/render-renderer.cpp
dali/internal/update/render-tasks/scene-graph-camera.cpp