[evasgl] Delete checking checksum when copy old shader 92/138592/2
authorsunghyun kim <scholb.kim@samsung.com>
Thu, 13 Jul 2017 02:07:53 +0000 (11:07 +0900)
committerGerrit Code Review <gerrit@review.ap-northeast-2.compute.internal>
Tue, 18 Jul 2017 01:08:18 +0000 (01:08 +0000)
commit7f342d0f1121c58c7cef978106462417fae88c99
tree947cb73e7de8f13b8c8ee261431a866547a51330
parentb3201167a6853df3519b3e9a5e2ddc640ccad392
[evasgl] Delete checking checksum when copy old shader

when application use runtime shader, it add runtime shader when application shutdown.
for add runtime shader, they copy old shader file to temp file  and modify,rename this.
but in this case, eet_open & checksum check is failed.
because temp file is empty (it didn't write checksum)

so delete checking checksum when copy old shader to temp file.

Change-Id: I4930bd14922429e4eb85ad41d5ffd0b7dbff6d75
src/modules/evas/engines/gl_common/evas_gl_shader.c