Removed need for sampler uniform names 86/60886/5
authorDavid Steele <david.steele@samsung.com>
Wed, 2 Mar 2016 20:19:30 +0000 (20:19 +0000)
committerDavid Steele <david.steele@samsung.com>
Fri, 1 Apr 2016 17:53:37 +0000 (18:53 +0100)
commit9f94da7375ab73f889c82d60639434e72543c826
treeeffc257bfa2dec189df1fc88c9dcd27ecf3808b4
parent4696c0ebd936ba85603c861ae1aaeba3ed55e3e8
Removed need for sampler uniform names

Used glGetActiveUniform to introspect the shader and get the sampler
uniforms. No longer need to store the sampler names with the textures.

Change-Id: I8f2f78ca503a3ff6b615113cfc758350c0be3665
Signed-off-by: David Steele <david.steele@samsung.com>
dali/internal/render/renderers/render-renderer.cpp
dali/internal/render/shaders/program.cpp
dali/internal/render/shaders/program.h