Change in texture set requires recreation of uniform map 76/158076/6
authorFrancisco Santos <f1.santos@samsung.com>
Fri, 27 Oct 2017 15:34:44 +0000 (16:34 +0100)
committerDavid Steele <david.steele@samsung.com>
Mon, 29 Jan 2018 19:44:47 +0000 (19:44 +0000)
commita0439cfb703d104883ef0dbcbf902093cd1efc38
tree1a58b7f859fd283fa76744a29836cde62537e8d2
parent1c3a73918ec7054bac9caa5bdf3eebcecc54fd7a
Change in texture set requires recreation of uniform map

Aging SceneGraph::Renderer::mRegenerateUniformMap() isn't necessarily matched by
calls to Render::Renderer::SetUniforms(), which isn't called if textures aren't ready.

Change-Id: Ifb1d366c579dac196de27d653688e776184a513d
dali/internal/render/renderers/render-renderer.cpp
dali/internal/update/rendering/scene-graph-renderer.cpp