Add internal UTC to use ShaderFactory.SaveShader 75/314375/3
authorEunki, Hong <eunkiki.hong@samsung.com>
Thu, 11 Jul 2024 02:25:21 +0000 (11:25 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Tue, 23 Jul 2024 05:46:12 +0000 (14:46 +0900)
commitfea86ba4cdc7f90a2e94b5b6a00e3002fc87c6c1
treeb1ebeb2ea7e116ef1890593e0166bd31fa380fe8
parent49d6f15df78405ff950505cd43b7ab80154a60fa
Add internal UTC to use ShaderFactory.SaveShader

Since there was no UTC relative with it, platform abstraction code become broken.

To make code clean, let we implement something internal UTC about shader cache.

Change-Id: I83f10b5a7231af9f6a68c33336c92bc1f7ea1a68
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
automated-tests/src/dali-internal/utc-Dali-Internal-Shader.cpp
automated-tests/src/dali/dali-test-suite-utils/test-platform-abstraction.cpp
automated-tests/src/dali/dali-test-suite-utils/test-platform-abstraction.h