Do not travel scene tree what we don't need to 71/305771/1
authorEunki, Hong <eunkiki.hong@samsung.com>
Wed, 7 Feb 2024 12:14:35 +0000 (21:14 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Wed, 7 Feb 2024 12:14:35 +0000 (21:14 +0900)
commit1737e5c9d7b256fdb3efc17abd3081a36eef5bb3
tree49e17f4cbb0b98bbcc0d69d44e62bdd9a018bce3
parent7b7eb851ac8e29117cfef1f97c13e717a7e94d5c
Do not travel scene tree what we don't need to

During Renderables adding cases, there was some hidden tree treversal exist
when the view visibility changed (false --> true).

This mUpdated = true; will be used when we check DamagedRects.

Since we dont need to propargate this informations to all decents,
let we propargate this visibility changed information only for this
recursive function, and forget.

Change-Id: I36e6e045a72d7bdfb1b0ea2d5b4784cc05e6173c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dali/internal/update/manager/render-task-processor.cpp