Adding Depth/Stencil implementation 71/257571/2
authorDavid Steele <david.steele@samsung.com>
Tue, 27 Apr 2021 15:02:16 +0000 (16:02 +0100)
committerDavid Steele <david.steele@samsung.com>
Wed, 28 Apr 2021 12:05:21 +0000 (13:05 +0100)
commit110b65594eef368598609dc56ab24b4dfda3619d
tree634169fae66fe437278fe41f26647f59d192b150
parent9ff50d33841feb2ea413b428df34248ad327f5d8
Adding Depth/Stencil implementation

Ensures depth and stencil masks are set before clearing
at the start of the render pass.

Change-Id: Iec81fc4bf07d2a79b0a09b684fbbf477f9b57155
automated-tests/src/dali-adaptor/dali-test-suite-utils/test-graphics-command-buffer.cpp
automated-tests/src/dali-adaptor/dali-test-suite-utils/test-graphics-command-buffer.h
automated-tests/src/dali-adaptor/dali-test-suite-utils/test-graphics-controller.cpp
dali/internal/graphics/gles-impl/egl-graphics-controller.cpp
dali/internal/graphics/gles-impl/gles-context.cpp
dali/internal/graphics/gles-impl/gles-context.h
dali/internal/graphics/gles-impl/gles-graphics-command-buffer.cpp
dali/internal/graphics/gles-impl/gles-graphics-command-buffer.h
dali/internal/graphics/gles-impl/gles-graphics-render-pass.cpp
dali/internal/graphics/gles-impl/gles-graphics-types.h