Make hole match with Actor size at color visual shader 55/314255/11
authorEunki, Hong <eunkiki.hong@samsung.com>
Tue, 9 Jul 2024 08:58:17 +0000 (17:58 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Thu, 25 Jul 2024 05:31:28 +0000 (14:31 +0900)
commit282c2727f7b8a9ed422dcc71b4f3aec79d1df6b2
tree19a436ab7ccdcc94568cef01f5cf6ce651f594d9
parent703942fbb0f6f2f3ef5804533b21abc0eff941ac
Make hole match with Actor size at color visual shader

There was some needs that ignore the contents area when we use Shadow.

Since visual itself doesn't know the area of view, we should use
just uSize and visual itself's corner radius.

Change-Id: I1ae6104c9d8260f43230d2949af45c8b244419f6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp
dali-toolkit/devel-api/visuals/color-visual-properties-devel.h
dali-toolkit/internal/graphics/shaders/color-visual-shader.frag
dali-toolkit/internal/graphics/shaders/color-visual-shader.vert
dali-toolkit/internal/visuals/color/color-visual.cpp
dali-toolkit/internal/visuals/color/color-visual.h
dali-toolkit/internal/visuals/visual-factory-cache.h
dali-toolkit/internal/visuals/visual-string-constants.cpp
dali-toolkit/internal/visuals/visual-string-constants.h