Do not render if bounded sample texture don't have GraphicsObject 55/294755/7
authorEunki, Hong <eunkiki.hong@samsung.com>
Mon, 26 Jun 2023 05:44:07 +0000 (14:44 +0900)
committerEunki Hong <eunkiki.hong@samsung.com>
Mon, 10 Jul 2023 01:47:57 +0000 (10:47 +0900)
commit39112ffb2fcb2ac6ec7bfe7b797d575a728e2511
tree56722301ac132e1e4e066e5651c1aa4c28a18117
parent27171a26226cd4758d41ca210112f53a0ee8d8e4
Do not render if bounded sample texture don't have GraphicsObject

Let make Renderer doesn't rendering if bounded texture is
not prepared. Let we apply commands only if all textureSet are
ready to be rendered.

Change-Id: Ie425308eb1cb1fb2939dc4742932057b5626221f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
automated-tests/src/dali-internal/utc-Dali-Internal-PipelineCache.cpp
automated-tests/src/dali/utc-Dali-CameraActor.cpp
automated-tests/src/dali/utc-Dali-Layer.cpp
automated-tests/src/dali/utc-Dali-Renderer.cpp
automated-tests/src/dali/utc-Dali-Texture.cpp
dali/internal/render/common/render-algorithms.cpp
dali/internal/render/common/render-algorithms.h
dali/internal/render/common/render-manager.cpp
dali/internal/render/renderers/render-renderer.cpp
dali/internal/render/renderers/render-renderer.h