[Tizen] Do not access undefineded transform uniform 49/303849/1
authorEunki Hong <eunkiki.hong@samsung.com>
Sun, 7 Jan 2024 00:55:59 +0000 (09:55 +0900)
committerEunki Hong <eunkiki.hong@samsung.com>
Sun, 7 Jan 2024 00:55:59 +0000 (09:55 +0900)
commit6d81a8a25d046a707a00543b416902e1e75dedb5
tree80bd89b0bdb714a497c2411e3539658d39c2699a
parent519b293f4452ddb4177af714e841c2b68a7335e5
[Tizen] Do not access undefineded transform uniform

Usually, we didn't register texture transform matrix if it is not avaliable.
But even it is not avaliable, we use that value.
If that matrix has some NaN value, the result also could be breakdown.

This patch make some safe guard for that case.

Change-Id: I32ae35d5e632ce72d9784691fd254ad47ff03321
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.frag