evas gl: Partially fix MSAA for GLES 3 drivers 34/116134/1
authorDaekwang Ryu <dkdk.ryu@samsung.com>
Thu, 23 Feb 2017 04:41:08 +0000 (13:41 +0900)
committerDaekwang Ryu <dkdk.ryu@samsung.com>
Thu, 23 Feb 2017 06:04:45 +0000 (15:04 +0900)
commit562f46bad3c0e890ae4654592e250312ce3a17ae
treea0140c9cf01d303fa85b73d2666c3c6945d8f741
parent18c6678664f328d67ccc040c788ab0a3e62f4284
evas gl: Partially fix MSAA for GLES 3 drivers

MSAA (multisampled_render_to_texture) support was implemented with
GLES 2 in mind, but for GLES 3 it comes as a core feature, not as
an extension. Also it relies on renderbuffers, not textures. GL
is awesome.

Note: MSAA still doesn't work!

Change-Id: I51d1588d2bdae49af31802735c0bd29fcb7acc1f
src/modules/evas/engines/gl_common/evas_gl_core.c