Use stencil buffer when use SceneView's FrameBuffer 30/280630/2
authorEunki, Hong <eunkiki.hong@samsung.com>
Thu, 1 Sep 2022 11:07:48 +0000 (20:07 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Fri, 2 Sep 2022 13:43:12 +0000 (22:43 +0900)
commitb49330a83a1f09d3437225e31619f94efdf97cf3
tree44ea02a92effaef749aa92ecdf5989ce3d315eac
parentb4462f52610b0f54cf878d2497bfe6287e6faf0d
Use stencil buffer when use SceneView's FrameBuffer

There is no reason to block the Stencil buffer for FBO.

Change-Id: I272d4143f47a9ed27e49719fb8294d4c3ee646da
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.cpp
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.h
dali-scene3d/internal/controls/scene-view/scene-view-impl.cpp