Change precision of position related uniform of 3D shader to highp 29/312429/1
authorSeungho Baek <sbsh.baek@samsung.com>
Mon, 10 Jun 2024 05:55:51 +0000 (14:55 +0900)
committerSeungho Baek <sbsh.baek@samsung.com>
Mon, 10 Jun 2024 05:55:51 +0000 (14:55 +0900)
commit0bc7a544b493265ddee8a0b9b46a93f4addd7a63
treef383f610160e6ec7fc35089f1fd623f05723c843
parentfb30c5dbaad1f8ef41687bb9b5201f5fb2062e6f
Change precision of position related uniform of 3D shader to highp

Change-Id: I9d4d0afe93172113e7de03acdb54f6b0b1c37e5f
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.vert