(BlurEffect) Clear base input texture as scene holder backround 21/316421/10
authorEunki, Hong <eunkiki.hong@samsung.com>
Wed, 21 Aug 2024 06:37:29 +0000 (15:37 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Fri, 30 Aug 2024 05:40:44 +0000 (14:40 +0900)
commitda4152fa7bd480fa9a53a288de3785c9ebf2bce1
tree557a3eaa0583dbb7a106ad89862e639f3340cebf
parent8981cfb0b9adf1231f5039e9d076b0b1654e3f83
(BlurEffect) Clear base input texture as scene holder backround

If we try to blur translucent object, the background of captured texture
was always be black.

And also, The result of capture was not be cleared after every frames.

Due to this kind of problem, let we always call glClear before each blur started.

Change-Id: Ib4c8449a7a57d78b1dbe001a393c11b7abe04201
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dali-toolkit/internal/controls/render-effects/blur-effect-impl.cpp