[Tizen] Let we use legacy rounded blur algorithm for gles2.0 + remove GL keyword 19/307319/2
authorEunki, Hong <eunkiki.hong@samsung.com>
Thu, 7 Mar 2024 06:21:03 +0000 (15:21 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Thu, 7 Mar 2024 07:58:22 +0000 (16:58 +0900)
commit9cf4404b6f00b61f6499ed3ce45ef100e62af507
treef2845f861cb28e723721b05f0475de2f1161d97f
parent4136ad045e9fec48e66b45999fb8ac19e325812f
[Tizen] Let we use legacy rounded blur algorithm for gles2.0 + remove GL keyword

Since low spec device also want to use rounded blur color visual,
let we make them use some old legacy code, which required low calculation.

Change-Id: I50ad32c09da384e9ddc8a18423e67681f8824a5c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.frag
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.vert
dali-scene3d/internal/graphics/shaders/shadow-map-shader.vert
dali-scene3d/internal/model-components/model-primitive-impl.cpp
dali-scene3d/public-api/loader/shader-manager.cpp
dali-scene3d/public-api/loader/shader-option.cpp
dali-scene3d/public-api/loader/shader-option.h
dali-toolkit/internal/graphics/shaders/color-visual-shader.frag
dali-toolkit/internal/visuals/color/color-visual.cpp