Fixing the text shader default prefix to match actual shader 04/25404/4
authorKimmo Hoikka <kimmo.hoikka@samsung.com>
Mon, 4 Aug 2014 15:18:18 +0000 (16:18 +0100)
committerKimmo Hoikka <kimmo.hoikka@samsung.com>
Wed, 6 Aug 2014 10:02:07 +0000 (11:02 +0100)
commit26fcb34ea2911558a792be107b0fb4370875ded4
tree116fc93db102f94430d9ded57c54913d7fc67573
parent83d460b303c2e92a62c3a5550dfcccc3c62ae90b
Fixing the text shader default prefix to match actual shader

[Problem]
[Cause]
[Solution]

Change-Id: I119e3d055f66c8951fad9dc411c9f1a6d92be400
automated-tests/src/dali/dali-test-suite-utils/test-gl-abstraction.h
automated-tests/src/dali/utc-Dali-ShaderEffect.cpp
dali/internal/render/shader-source/custom-font-prefix.txt
dali/internal/render/shader-source/distance-field-font.txt