v3dv: require optimal tiling for features that reqiure sampling
authorIago Toral Quiroga <itoral@igalia.com>
Wed, 22 Apr 2020 11:32:43 +0000 (13:32 +0200)
committerMarge Bot <eric+marge@anholt.net>
Tue, 13 Oct 2020 21:21:29 +0000 (21:21 +0000)
commitffacf92485edcdb61f5239bbeca46aaf24707ad7
tree1b8239f6218c9f36531034d983386ad7458be7f2
parent831aa5d438239f05718edcc327dbb11c1a59a08d
v3dv: require optimal tiling for features that reqiure sampling

The hardware can only do sampling with a raster format for 1D textures,
so let's just require optimal for everything.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
src/broadcom/vulkan/v3dv_formats.c