rendercopy/bdw: Emit 3DSTATE_WM_HZ_OP.
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 10 Dec 2013 07:29:35 +0000 (23:29 -0800)
committerDamien Lespiau <damien.lespiau@intel.com>
Tue, 10 Dec 2013 11:36:23 +0000 (11:36 +0000)
commitfdbdc7f325af9b42684fc6c7100cb57c52b31c4a
tree4a7995c5afc3bdf7f3adaf1340333d76a2e267ce
parent8cd3a9d5438a5e6961823c15fd41ae02b09c7c9b
rendercopy/bdw: Emit 3DSTATE_WM_HZ_OP.

We don't want depth/stencil fast clears or HiZ resolves; we want normal
drawing.  Without this, the pixel pipeline doesn't work.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Cc: Ben Widawsky <ben@bwidawsk.net>
Cc: Damien Lespiau <damien.lespiau@intel.com>
lib/gen8_render.h
lib/rendercopy_gen8.c