proper enums for texture units to improve readability and allow renderer type specifi... 76/30176/2
authorKimmo Hoikka <kimmo.hoikka@samsung.com>
Wed, 12 Nov 2014 11:53:16 +0000 (11:53 +0000)
committerKimmo Hoikka <kimmo.hoikka@samsung.com>
Wed, 12 Nov 2014 17:51:43 +0000 (17:51 +0000)
commitfcc6c2d8cf990cf2619444b0ae28b0cacbca3192
treeb2e12254579a23bdfa3723e060d7ec516cf03c6b
parent0f37c79ac6c2be2722343942e1292a3e70f72a47
proper enums for texture units to improve readability and allow renderer type specific units for less state changes

[Problem]
[Cause]
[Solution]

Change-Id: Ibdacf7b632f4922cb0a991b267d9723bfd0c71ae
dali/internal/render/gl-resources/bitmap-texture.cpp
dali/internal/render/gl-resources/compressed-bitmap-texture.cpp
dali/internal/render/gl-resources/frame-buffer-texture.cpp
dali/internal/render/gl-resources/native-frame-buffer-texture.cpp
dali/internal/render/gl-resources/native-texture.cpp
dali/internal/render/gl-resources/texture-units.h [new file with mode: 0644]
dali/internal/render/renderers/render-material.cpp
dali/internal/render/renderers/render-material.h
dali/internal/render/renderers/scene-graph-image-renderer.cpp
dali/internal/render/renderers/scene-graph-text-renderer.cpp
dali/internal/render/shaders/shader.cpp