Finish up some of the gl_renderbuffer work.
authorBrian Paul <brian.paul@tungstengraphics.com>
Thu, 1 Sep 2005 04:03:44 +0000 (04:03 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Thu, 1 Sep 2005 04:03:44 +0000 (04:03 +0000)
commitfcbfeb5d28aea87c60f2d02daa213d0c0c2516e8
tree783872f7936fc274c1786dd8a06e227494939c7a
parent982e8e4d5c95e9e9040b4b70d7322a2a8a9396d9
Finish up some of the gl_renderbuffer work.
Use driRenderbuffer's offset, pitch fields in the span routines.
Remove the SetBuffer driver function.
Consolidate the code for setting CTX_RB3D_COLOROFFSET and CTX_RB3D_COLORPITCH
state in new radeonUpdateDrawBuffer() function.
Old code is surrounded by #if 000 / #endif, temporarily.
src/mesa/drivers/dri/r200/r200_context.c
src/mesa/drivers/dri/r200/r200_context.h
src/mesa/drivers/dri/r200/r200_ioctl.c
src/mesa/drivers/dri/r200/r200_lock.c
src/mesa/drivers/dri/r200/r200_pixel.c
src/mesa/drivers/dri/r200/r200_span.c
src/mesa/drivers/dri/r200/r200_state.c
src/mesa/drivers/dri/r200/r200_state.h
src/mesa/drivers/dri/r200/r200_state_init.c