Wrong shaders in glcParallelShaderCompileTests.cpp
In glcParallelShaderCompileTests.cpp:50
it is written as
"int main() {\n"
which is invalid as per spec.
As per spec GLSL 4.60, section 6.1 last paragraph:
It is a compile-time or link-time error to declare or define a function
main with any other parameters or return type.
in glcParallelShaderCompileTests.cpp:55
it is written as "out ver4 fragColor;\n"
it should be "out vec4 fragColor;\n"
there is no data type as "ver4"
Affects:
KHR-GL46.parallel_shader_compile.compilation_completion_parallel
Components: OpenGL
VK-GL-CTS issue: 1182
Change-Id: I2f213eeaf28039c1f36b7772257090d81e1f013e