Fix gl_FragData usage in draw_buffers test
authorPiotr Byszewski <piotr.byszewski@mobica.com>
Tue, 23 Jan 2018 13:29:34 +0000 (14:29 +0100)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Tue, 27 Feb 2018 09:09:48 +0000 (04:09 -0500)
commitfc66fea9d0fe4f1a123300d7fd421562e083f128
tree3c614d02daf8875b43430e44be7816b6e8b31d9e
parent7c9fdbf85b2f6345d63ccbd8b74eb247df52b23e
Fix gl_FragData usage in draw_buffers test

ES3 specification states that "if some, but not all user-defined
output variables are written, the values of fragment colors
corresponding to unwritten variables are (...) undefined".

Components: OpenGL

VK-GL-CTS issue: 291

Affects:
dEQP-GLES3.functional.shaders.fragdata.draw_buffers

Change-Id: I83f1904e9cf905634a421b6fc5530e0e0510ccb1
modules/gles3/functional/es3fShaderFragDataTests.cpp