Handle multi texture coord arrays correctly.
authorJosé Fonseca <jose.r.fonseca@gmail.com>
Fri, 15 Apr 2011 10:18:37 +0000 (11:18 +0100)
committerJosé Fonseca <jose.r.fonseca@gmail.com>
Fri, 15 Apr 2011 10:18:37 +0000 (11:18 +0100)
commitfb6744f5ac04343cb7ebeeb008e54ad293afd51b
tree9628b9299a9c1382c3555a21f4cb451d82085113
parent4c3e8c640492a668196070a1b571072707e35131
Handle multi texture coord arrays correctly.

They are indexed by glClientActiveTexture().
gltrace.py