Initial implementation of a software pipeline for quad rasterization (fragment ops).
authorBrian <brian.paul@tungstengraphics.com>
Wed, 20 Jun 2007 20:29:14 +0000 (14:29 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Wed, 20 Jun 2007 20:29:14 +0000 (14:29 -0600)
commitfb5cdbd078d4d44fb43d417843debe41148f3714
treec0ee61884177dfb98067fd4ea7f4f52042265b3e
parent1edb5aafadc16ac0d7c604a3cd4a9c2e91d9b705
Initial implementation of a software pipeline for quad rasterization (fragment ops).

This is very much like the clipper/setup pipeline for primitives.
src/mesa/pipe/softpipe/sp_context.c
src/mesa/pipe/softpipe/sp_context.h
src/mesa/pipe/softpipe/sp_prim_setup.c
src/mesa/pipe/softpipe/sp_state_derived.c
src/mesa/pipe/softpipe/sp_tile.c [new file with mode: 0644]
src/mesa/pipe/softpipe/sp_tile.h
src/mesa/pipe/softpipe/sp_tile_blend.c [new file with mode: 0644]
src/mesa/pipe/softpipe/sp_tile_depth_test.c [new file with mode: 0644]
src/mesa/pipe/softpipe/sp_tile_fs.c
src/mesa/pipe/softpipe/sp_tile_output.c
src/mesa/sources