Fix reordering vertices in geometry shader in ray_query AS test
authorSÅ‚awomir Cygan <slawomir.cygan@intel.com>
Fri, 26 Feb 2021 12:34:23 +0000 (13:34 +0100)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Sat, 6 Mar 2021 09:55:45 +0000 (09:55 +0000)
commitfaaa44521f7f42eb59b244ca1f4d1aa94ef05677
tree54f9a5ba65b7cbd343ad19c563d5b035c3da7d31
parent3dddaeca84227bf3b8d8067c432b44236f52b1f5
Fix reordering vertices in geometry shader in ray_query AS test

This fixes the shader to write reordered vertice data into sequential
(unordered) store image indices

The change from 48f12336 was incomplete and misses the change to
the image store indices.

Components: Vulkan

VK-GL-CTS Issue: 2764

Affects: dEQP-VK.ray_query.acceleration_structures.*.geometry_shader.*
Change-Id: Ifd51d77e94c607e860e5c9efdefe2cb5a5ee97ff
external/vulkancts/modules/vulkan/ray_query/vktRayQueryAccelerationStructuresTests.cpp