EvasGL: Added proper depth-stencil internal surface format
authorsung <sung@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Thu, 14 Jun 2012 07:53:54 +0000 (07:53 +0000)
committersung <sung@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Thu, 14 Jun 2012 07:53:54 +0000 (07:53 +0000)
commitfa308aabfcd95e537b09adb5bd003bf9da1bf407
treeb496eb9aac7d296eb718fa2b5e4242b3b15f16f3
parentc75a8154c9a17d407c6c7ad228e28362bb69fc07
EvasGL: Added proper depth-stencil internal surface format
handling in EGL environment.  Also fixed some minor issues
regarding checking surface capabilities. Apparently, some
GL drivers do not allow FBO to only have depth or stencil
buffers attached to the FBO without the color buffer attached
to them.

git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/evas@72108 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33
src/modules/engines/gl_x11/evas_engine.c