drm/msm/gpu: Drop duplicate fence counter
authorRob Clark <robdclark@chromium.org>
Mon, 11 Apr 2022 21:58:31 +0000 (14:58 -0700)
committerRob Clark <robdclark@chromium.org>
Thu, 21 Apr 2022 22:03:11 +0000 (15:03 -0700)
commitf9d5355fa5b6b25c3b6e1727bc36d11bb8c8ee24
treea892b1358d3a5e7cd99581bf7b6d9e9d71a75bcc
parent695383a1386c57ea723ff54ea99f49222deed3fd
drm/msm/gpu: Drop duplicate fence counter

The ring seqno counter duplicates the fence-context last_fence counter.
They end up getting incremented in lock-step, on the same scheduler
thread, but the split just makes things less obvious.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Link: https://lore.kernel.org/r/20220411215849.297838-3-robdclark@gmail.com
Signed-off-by: Rob Clark <robdclark@chromium.org>
drivers/gpu/drm/msm/adreno/a5xx_gpu.c
drivers/gpu/drm/msm/adreno/a6xx_gpu.c
drivers/gpu/drm/msm/adreno/adreno_gpu.c
drivers/gpu/drm/msm/msm_gpu.c
drivers/gpu/drm/msm/msm_gpu.h
drivers/gpu/drm/msm/msm_ringbuffer.h