llvmpipe/linear: don't allow linear path for shader output with location frac
authorDave Airlie <airlied@redhat.com>
Tue, 11 Jul 2023 05:09:09 +0000 (15:09 +1000)
committerDave Airlie <airlied@redhat.com>
Tue, 11 Jul 2023 23:12:58 +0000 (09:12 +1000)
commitf9c1948a21dbb91594cd9a04ffe74f2d4babeebb
tree464c79b59e3aaba43c2fcf615e34bfcaebc46b2e
parentfb925c92600c869d2a326037508336eda6e5869b
llvmpipe/linear: don't allow linear path for shader output with location frac

This has been broken for a while, but we weren't hitting the linear paths in CI

This fixes:
tests/spec/arb_enhanced_layouts/execution/component-layout/fs-output.shader_test.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24083>
src/gallium/drivers/llvmpipe/lp_state_fs_analysis.c