Use mediump in distance field shaders for the alpha threshold.
authorYoann Lopes <yoann.lopes@nokia.com>
Thu, 12 Jan 2012 15:13:49 +0000 (16:13 +0100)
committerQt by Nokia <qt-info@nokia.com>
Wed, 18 Jan 2012 12:49:10 +0000 (13:49 +0100)
commitf9852d168e6ae1c651304863e2aac532b0ac5e2a
tree005171da65034bbcdf20d8bfd6ca858ca138fbb0
parent5c7948889c650c1f30337634ba3069b85d037d9a
Use mediump in distance field shaders for the alpha threshold.

lowp or highp cause some problems depending on the hardware.

Change-Id: I2762c04548656de8fdb34711f52e5cf05d8c2ac5
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp