drm/omap: fix tiled buffer stride calculations
authorTomi Valkeinen <tomi.valkeinen@ti.com>
Thu, 18 May 2017 08:51:51 +0000 (11:51 +0300)
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>
Fri, 13 Apr 2018 17:50:16 +0000 (19:50 +0200)
commitf973300dbd1628ebd51f2df4ed4e4d49ac365b90
tree6bf5a7cbc2ec45c01a7b1f1c6be2089d13f39264
parentb1c442743717cd98c4043b24f4d0efe0c87127ce
drm/omap: fix tiled buffer stride calculations

[ Upstream commit cc8dd7661ccc2d8dc88921da8e6cc7c2fcdb0341 ]

omap_gem uses page alignment for buffer stride. The related calculations
are a bit off, though, as byte stride of 4096 gets aligned to 8192,
instead of 4096.

This patch changes the code to use DIV_ROUND_UP(), which fixes those
calculations and makes them more readable.

Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Sasha Levin <alexander.levin@microsoft.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
drivers/gpu/drm/omapdrm/omap_gem.c